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Revert UnitSelectionButton changes
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/*
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* Unitto is a unit converter for Android
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* Copyright (c) 2023 Elshan Agaev
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.sadellie.unitto.core.ui.common
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import androidx.compose.foundation.BorderStroke
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import androidx.compose.foundation.interaction.MutableInteractionSource
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import androidx.compose.foundation.layout.Arrangement
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.RowScope
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import androidx.compose.foundation.layout.defaultMinSize
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import androidx.compose.foundation.layout.padding
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import androidx.compose.material3.ButtonDefaults
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import androidx.compose.material3.LocalContentColor
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.ProvideTextStyle
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import androidx.compose.material3.Surface
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import androidx.compose.material3.contentColorFor
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.CompositionLocalProvider
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import androidx.compose.runtime.remember
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.Color
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@Composable
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fun UnittoButton(
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modifier: Modifier = Modifier,
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onClick: () -> Unit,
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onLongClick: (() -> Unit)? = null,
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enabled: Boolean = true,
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containerColor: Color,
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contentColor: Color = contentColorFor(containerColor),
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border: BorderStroke? = null,
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contentPadding: PaddingValues = ButtonDefaults.ContentPadding,
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interactionSource: MutableInteractionSource = remember { MutableInteractionSource() },
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content: @Composable RowScope.() -> Unit
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) {
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Surface(
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modifier = modifier.squashable(
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onClick = onClick,
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onLongClick = onLongClick,
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interactionSource = interactionSource,
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cornerRadiusRange = 30..50,
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enabled = enabled
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),
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color = containerColor,
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contentColor = contentColor,
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border = border,
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) {
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CompositionLocalProvider(LocalContentColor provides contentColor) {
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ProvideTextStyle(value = MaterialTheme.typography.labelLarge) {
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Row(
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Modifier
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.defaultMinSize(
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minWidth = ButtonDefaults.MinWidth,
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minHeight = ButtonDefaults.MinHeight
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)
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.padding(contentPadding),
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horizontalArrangement = Arrangement.Center,
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verticalAlignment = Alignment.CenterVertically,
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content = content
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)
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}
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}
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}
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}
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@ -26,18 +26,15 @@ import androidx.compose.animation.fadeOut
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import androidx.compose.animation.slideInVertically
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import androidx.compose.animation.slideInVertically
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import androidx.compose.animation.slideOutVertically
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import androidx.compose.animation.slideOutVertically
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import androidx.compose.animation.togetherWith
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import androidx.compose.animation.togetherWith
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import androidx.compose.foundation.interaction.MutableInteractionSource
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.foundation.layout.PaddingValues
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import androidx.compose.material3.Button
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import androidx.compose.material3.Button
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import androidx.compose.material3.ButtonDefaults
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Text
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import androidx.compose.material3.Text
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.remember
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.text.style.TextOverflow
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.unit.dp
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import com.sadellie.unitto.core.ui.common.squashable
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import com.sadellie.unitto.core.ui.common.UnittoButton
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/**
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/**
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* Button to select a unit
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* Button to select a unit
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@ -54,30 +51,22 @@ internal fun UnitSelectionButton(
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label: String,
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label: String,
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enabled: Boolean = true
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enabled: Boolean = true
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) {
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) {
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val interactionSource = remember { MutableInteractionSource() }
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UnittoButton(
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modifier = modifier,
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Button(
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modifier = modifier.squashable(
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onClick = onClick,
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onLongClick = null,
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interactionSource = interactionSource,
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cornerRadiusRange = 30..50,
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enabled = enabled
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),
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onClick = onClick,
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onClick = onClick,
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enabled = enabled,
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enabled = enabled,
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containerColor = MaterialTheme.colorScheme.primaryContainer,
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contentPadding = PaddingValues(vertical = 16.dp, horizontal = 8.dp),
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contentPadding = PaddingValues(vertical = 16.dp, horizontal = 8.dp),
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colors = ButtonDefaults.buttonColors(containerColor = MaterialTheme.colorScheme.primaryContainer)
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) {
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) {
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AnimatedContent(
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AnimatedContent(
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targetState = label,
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targetState = label,
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transitionSpec = {
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transitionSpec = {
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if (targetState > initialState) {
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if (targetState > initialState) {
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(slideInVertically { height -> height } + fadeIn()) togetherWith
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(slideInVertically { height -> height } + fadeIn()) togetherWith
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slideOutVertically { height -> -height } + fadeOut()
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slideOutVertically { height -> -height } + fadeOut()
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} else {
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} else {
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(slideInVertically { height -> -height } + fadeIn()) togetherWith
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(slideInVertically { height -> -height } + fadeIn()) togetherWith
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slideOutVertically { height -> height } + fadeOut()
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slideOutVertically { height -> height } + fadeOut()
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}.using(
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}.using(
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SizeTransform(clip = false)
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SizeTransform(clip = false)
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)
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)
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