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https://github.com/Myzel394/NumberHub.git
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Fixed logic in MainViewModel's init method
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@ -10,7 +10,8 @@ import com.sadellie.unitto.data.KEY_0
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* @property deleteButtonEnabled Delete last symbol from input button state
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* @property dotButtonEnabled Add dot to input button state
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* @property negateButtonEnabled Switch input between positive and negative button state
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* @property isLoadingDataStore Whether we are loading data from DataStore. Need on app launch
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* @property isLoadingDatabase Whether we are loading data from Database. Need on app launch, once
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* we are done loading list on Units list can be sorted by usage properly/
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* @property isLoadingNetwork Whether we are loading data from network
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* @property showError Whether there was an error while loading data from network
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*/
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@ -20,7 +21,7 @@ data class MainScreenUIState(
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var deleteButtonEnabled: Boolean = false,
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var dotButtonEnabled: Boolean = true,
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var negateButtonEnabled: Boolean = false,
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var isLoadingDataStore: Boolean = true,
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var isLoadingDatabase: Boolean = true,
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var isLoadingNetwork: Boolean = false,
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var showError: Boolean = false,
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)
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@ -135,8 +135,6 @@ class MainViewModel @Inject constructor(
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* This function takes local variables, converts values and then causes the UI to update
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*/
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private fun convertValue() {
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// We cannot convert values, as we are still user prefs from datastore (precision)
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if (mainUIState.isLoadingDataStore) return
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// Converting value using a specified precision
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val convertedValue: BigDecimal =
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unitFrom.convert(unitTo, mainUIState.inputValue.toBigDecimal(), precision)
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@ -230,7 +228,8 @@ class MainViewModel @Inject constructor(
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}
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/**
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* Updates basic units properties for all currencies. Uses [unitFrom]
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* Updates basic units properties for all currencies, BUT only when [unitFrom]'s group is set
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* to [UnitGroup.CURRENCY].
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*/
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private suspend fun updateCurrenciesBasicUnits() {
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// Resetting error and network loading states in case we are not gonna do anything below
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@ -511,10 +510,10 @@ class MainViewModel @Inject constructor(
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ALL_UNITS.first { it.unitId == MyUnitIDS.mile }
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}
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convertValue()
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mainUIState = mainUIState.copy(negateButtonEnabled = unitFrom.group.canNegate)
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// Now we load units data from database
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val allBasedUnits = basedUnitRepository.getAll()
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ALL_UNITS.forEach {
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// Loading unit names so that we can search through them
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it.renderedName = application.getString(it.displayName)
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@ -526,19 +525,10 @@ class MainViewModel @Inject constructor(
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it.counter = based?.frequency ?: 0
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}
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// User is free to convert values
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// Set negate button state according to current group
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mainUIState = mainUIState.copy(
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isLoadingDataStore = false,
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negateButtonEnabled = unitFrom.group.canNegate
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)
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/*
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* This is at the bottom in case latest unit group was currency and user doesn't have
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* network access.
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* He can choose another unit group and doesn't need to wait for network to appear.
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* */
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// User is free to convert values and units on units screen can be sorted properly
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mainUIState = mainUIState.copy(isLoadingDatabase = false)
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updateCurrenciesBasicUnits()
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convertValue()
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}
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}
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}
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@ -109,7 +109,7 @@ private fun PortraitMainScreenContent(
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outputValue = mainScreenUIState.resultValue,
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unitFrom = unitFrom,
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unitTo = unitTo,
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loadingDataStore = mainScreenUIState.isLoadingDataStore,
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loadingDatabase = mainScreenUIState.isLoadingDatabase,
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loadingNetwork = mainScreenUIState.isLoadingNetwork,
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networkError = mainScreenUIState.showError,
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onUnitSelectionClick = navControllerAction,
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@ -143,7 +143,7 @@ private fun PortraitMainScreenContent(
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outputValue = mainScreenUIState.resultValue,
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unitFrom = unitFrom,
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unitTo = unitTo,
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loadingDataStore = mainScreenUIState.isLoadingDataStore,
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loadingDatabase = mainScreenUIState.isLoadingDatabase,
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loadingNetwork = mainScreenUIState.isLoadingNetwork,
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networkError = mainScreenUIState.showError,
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onUnitSelectionClick = navControllerAction,
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@ -25,7 +25,8 @@ import com.sadellie.unitto.data.units.AbstractUnit
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* @param outputValue Current output value (like big decimal)
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* @param unitFrom [AbstractUnit] on the left
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* @param unitTo [AbstractUnit] on the right
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* @param loadingDataStore Are we still loading settings from data store? Disables unit selection buttons
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* @param loadingDatabase Are we still loading units usage stats from database? Disables unit
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* selection buttons.
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* @param loadingNetwork Are we loading data from network? Shows loading text in TextFields
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* @param networkError Did we got errors while trying to get data from network
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* @param onUnitSelectionClick Function that is called when clicking unit selection buttons
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@ -38,7 +39,7 @@ fun TopScreenPart(
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outputValue: String,
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unitFrom: AbstractUnit,
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unitTo: AbstractUnit,
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loadingDataStore: Boolean,
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loadingDatabase: Boolean,
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loadingNetwork: Boolean,
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networkError: Boolean,
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onUnitSelectionClick: (Boolean) -> Unit,
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@ -51,14 +52,14 @@ fun TopScreenPart(
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MyTextField(
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Modifier.fillMaxWidth(),
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inputValue,
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stringResource(id = if (loadingDataStore) R.string.loading_label else unitFrom.shortName),
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stringResource(id = if (loadingDatabase) R.string.loading_label else unitFrom.shortName),
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loadingNetwork,
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networkError
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)
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MyTextField(
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Modifier.fillMaxWidth(),
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outputValue,
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stringResource(id = if (loadingDataStore) R.string.loading_label else unitTo.shortName),
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stringResource(id = if (loadingDatabase) R.string.loading_label else unitTo.shortName),
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loadingNetwork,
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networkError
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)
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@ -73,9 +74,9 @@ fun TopScreenPart(
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.weight(1f),
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onClick = { onUnitSelectionClick(true) },
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label = unitFrom.displayName,
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loadingState = loadingDataStore
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isLoading = loadingDatabase
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)
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IconButton({ swapUnits() }, enabled = !loadingDataStore) {
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IconButton({ swapUnits() }, enabled = !loadingDatabase) {
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Icon(
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Icons.Outlined.SwapHoriz, contentDescription = stringResource(
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id = R.string.swap_units_description
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@ -88,7 +89,7 @@ fun TopScreenPart(
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.weight(1f),
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onClick = { onUnitSelectionClick(false) },
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label = unitTo.displayName,
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loadingState = loadingDataStore
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isLoading = loadingDatabase
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)
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}
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}
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@ -26,19 +26,19 @@ import com.sadellie.unitto.R
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* @param modifier Modifier that is applied to a [Button]
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* @param onClick Function to call when button is clicked (navigate to a unit selection screen)
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* @param label Text on button
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* @param loadingState Show "Loading" text and disable button
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* @param isLoading Show "Loading" text and disable button
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*/
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@Composable
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fun UnitSelectionButton(
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modifier: Modifier = Modifier,
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onClick: () -> Unit = {},
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label: Int,
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loadingState: Boolean
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isLoading: Boolean
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) {
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Button(
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modifier = modifier,
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onClick = { onClick() },
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enabled = !loadingState,
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enabled = !isLoading,
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colors = ButtonDefaults.buttonColors(
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containerColor = MaterialTheme.colorScheme.secondaryContainer
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),
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@ -59,7 +59,7 @@ fun UnitSelectionButton(
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}
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) {
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Text(
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text = stringResource(if (loadingState) R.string.loading_label else label),
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text = stringResource(if (isLoading) R.string.loading_label else label),
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maxLines = 1,
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overflow = TextOverflow.Ellipsis,
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color = MaterialTheme.colorScheme.onSecondaryContainer
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