mirror of
https://github.com/Myzel394/simple-seam-carving-in-go.git
synced 2025-06-18 07:25:30 +02:00
feat: Add optimal seam finding
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fbc1acbeee
commit
b71c386950
@ -16,25 +16,25 @@ func getEnergy(
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secondPixel color.Color,
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) float64 {
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firstRed, firstGreen, firstBlue, _ := firstPixel.RGBA()
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firstRed, firstGreen, firstBlue = firstRed >> 8, firstGreen >> 8, firstBlue >> 8
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firstRed, firstGreen, firstBlue = firstRed>>8, firstGreen>>8, firstBlue>>8
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secondRed, secondGreen, secondBlue, _ := secondPixel.RGBA()
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secondRed, secondGreen, secondBlue = secondRed >> 8, secondGreen >> 8, secondBlue >> 8
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secondRed, secondGreen, secondBlue = secondRed>>8, secondGreen>>8, secondBlue>>8
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return float64(
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math.Abs(float64(firstRed - secondRed)) +
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math.Abs(float64(firstGreen - secondGreen)) +
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math.Abs(float64(firstBlue - secondBlue)),
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math.Abs(float64(firstRed-secondRed)) +
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math.Abs(float64(firstGreen-secondGreen)) +
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math.Abs(float64(firstBlue-secondBlue)),
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)
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}
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// Calculate a 0-255 grayscale value from a color using the NTSC formula
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func colorToGray(color color.Color) float64 {
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red, green, blue, _ := color.RGBA()
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red, green, blue = red >> 8, green >> 8, blue >> 8
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red, green, blue = red>>8, green>>8, blue>>8
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return 0.299 * float64(red) +
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0.587 * float64(green) +
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0.114 * float64(blue)
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return 0.299*float64(red) +
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0.587*float64(green) +
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0.114*float64(blue)
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}
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func sumSlice(slice []float64) float64 {
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@ -48,35 +48,35 @@ func sumSlice(slice []float64) float64 {
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func (image *ImageAnalyzer) CalculateEnergyAt(x int, y int) float64 {
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northPixel := image.At(
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x,
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max(0, y - 1),
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max(0, y-1),
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)
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northEastPixel := image.At(
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min(image.Bounds().Max.X, x + 1),
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max(0, y - 1),
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min(image.Bounds().Max.X, x+1),
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max(0, y-1),
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)
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eastPixel := image.At(
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min(image.Bounds().Max.X, x + 1),
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min(image.Bounds().Max.X, x+1),
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y,
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)
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southEastPixel := image.At(
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min(image.Bounds().Max.X, x + 1),
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min(image.Bounds().Max.Y, y + 1),
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min(image.Bounds().Max.X, x+1),
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min(image.Bounds().Max.Y, y+1),
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)
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southPixel := image.At(
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x,
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min(image.Bounds().Max.Y, y + 1),
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min(image.Bounds().Max.Y, y+1),
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)
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southWestPixel := image.At(
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max(0, x - 1),
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min(image.Bounds().Max.Y, y + 1),
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max(0, x-1),
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min(image.Bounds().Max.Y, y+1),
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)
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westPixel := image.At(
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max(0, x - 1),
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max(0, x-1),
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y,
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)
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northWestPixel := image.At(
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max(0, x - 1),
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max(0, y - 1),
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max(0, x-1),
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max(0, y-1),
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)
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thisPixel := image.At(
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142
imageutils/seam.go
Normal file
142
imageutils/seam.go
Normal file
@ -0,0 +1,142 @@
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package imageutils
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import (
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"fmt"
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"image"
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"image/color"
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)
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type SeamNode struct {
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// if null = root node
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PreviosNode *SeamNode
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X int
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Y int
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ThisCost uint
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AccumulatedCosts uint
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}
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func (s SeamNode) String() string {
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if s.PreviosNode == nil {
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return fmt.Sprintf("(%d, %d; %d)", s.X, s.Y, s.AccumulatedCosts)
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} else {
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return fmt.Sprintf("(%d, %d; %d) -> %v", s.X, s.Y, s.AccumulatedCosts, s.PreviosNode)
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}
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}
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func (s SeamNode) WriteSeamChainToImage(img *image.RGBA) {
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img.Set(
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s.X,
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s.Y,
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color.RGBA{255, 0, 0, 1},
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)
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if s.PreviosNode != nil {
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s.PreviosNode.WriteSeamChainToImage(img)
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}
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}
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type Position struct {
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X int
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Y int
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}
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type ImageSeams struct {
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// map of <y row> -> SeamNodes
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Seams [][]*SeamNode
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}
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func NewImageSeams() ImageSeams {
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return ImageSeams{
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Seams: make([][]*SeamNode, 0),
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}
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}
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func (i *ImageSeams) CreateSeamsFromRectangle(rect image.Rectangle) {
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for y := range rect.Max.Y {
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rowSeams := make([]*SeamNode, 0)
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for x := range rect.Max.X {
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rowSeams = append(rowSeams, &SeamNode{
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X: x,
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Y: y,
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})
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}
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i.Seams = append(i.Seams, rowSeams)
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}
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}
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// Get the nodes above a given x, y coordinate.
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// Get the left and right neighbors, if there are any.
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func (i *ImageSeams) GetNodesAbove(x int, y int) []*SeamNode {
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if y == 0 {
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return nil
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}
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rowSeams := i.Seams[y-1]
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seams := make([]*SeamNode, 0, 3)
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// Left node
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if x != 0 {
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seams = append(seams, rowSeams[x-1])
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}
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// Middle node
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seams = append(seams, rowSeams[x])
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// Right node
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if x < (len(rowSeams) - 1) {
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seams = append(seams, rowSeams[x+1])
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}
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return seams
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}
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// Find the best node that's above the current one at `(x, y)`
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func (i *ImageSeams) FindBestNodeAbove(x int, y int) *SeamNode {
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nodes := i.GetNodesAbove(x, y)
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lowestCostNode := nodes[0]
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for _, node := range nodes {
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if node.AccumulatedCosts < lowestCostNode.AccumulatedCosts {
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lowestCostNode = node
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}
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}
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return lowestCostNode
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}
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func (i *ImageSeams) CreateOptimizedRoutesForRow(y int) {
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row := i.Seams[y]
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for x, node := range row {
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bestNode := i.FindBestNodeAbove(x, y)
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node.PreviosNode = bestNode
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node.AccumulatedCosts = bestNode.AccumulatedCosts + node.ThisCost
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}
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}
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func (i *ImageSeams) CreateOptimizedRoutes() {
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for y := 1; y < len(i.Seams); y++ {
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i.CreateOptimizedRoutesForRow(y)
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}
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}
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func (i *ImageSeams) GetLowestSeam() *SeamNode {
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lastRow := i.Seams[len(i.Seams)-1]
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lowestNode := lastRow[0]
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for _, node := range lastRow {
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if node.AccumulatedCosts < lowestNode.AccumulatedCosts {
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lowestNode = node
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}
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}
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return lowestNode
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}
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func (i *ImageSeams) SetCostForNode(x int, y int, cost uint) {
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node := i.Seams[y][x]
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node.ThisCost = cost
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node.AccumulatedCosts = cost
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}
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17
main.go
17
main.go
@ -6,12 +6,13 @@ import (
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"image/png"
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_ "image/png"
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"os"
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"myzel394.app/image-stuff/imageutils"
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)
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func main() {
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// Read image
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reader, _ := os.Open("./assets/water2.png")
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reader, _ := os.Open("./assets/surfer.png")
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rawImage, _, _ := image.Decode(reader)
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readImage := imageutils.ImageAnalyzer{Image: rawImage}
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@ -20,16 +21,26 @@ func main() {
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height := bounds.Max.Y
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writeImage := image.NewRGBA(bounds)
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seams := imageutils.NewImageSeams()
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seams.CreateSeamsFromRectangle(bounds)
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// Main action
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for x := range width {
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for y := range height {
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energy := uint8(readImage.CalculateEnergyAt(x, y))
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energy := uint(readImage.CalculateEnergyAt(x, y))
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hexColor := uint8(energy)
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color := color.RGBA{energy, energy, energy, 255}
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color := color.RGBA{hexColor, hexColor, hexColor, 255}
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writeImage.Set(x, y, color)
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seams.SetCostForNode(x, y, energy)
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}
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}
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seams.CreateOptimizedRoutes()
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lowestSeam := seams.GetLowestSeam()
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lowestSeam.WriteSeamChainToImage(writeImage)
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// Out image
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writer, _ := os.Create("image.png")
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png.Encode(writer, writeImage)
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