simple-seam-carving-in-go/image_analyzer.go
2024-12-07 13:53:45 +01:00

111 lines
2.4 KiB
Go

package main
import (
"image"
"image/color"
"math"
)
type ImageAnalyzer struct {
image.Image
}
// Calculate the energy using the dual-gradient energy function
func getEnergy(
firstPixel color.Color,
secondPixel color.Color,
) float64 {
firstRed, firstGreen, firstBlue, _ := firstPixel.RGBA()
firstRed, firstGreen, firstBlue = firstRed >> 8, firstGreen >> 8, firstBlue >> 8
secondRed, secondGreen, secondBlue, _ := secondPixel.RGBA()
secondRed, secondGreen, secondBlue = secondRed >> 8, secondGreen >> 8, secondBlue >> 8
return float64(
math.Abs(float64(firstRed - secondRed)) +
math.Abs(float64(firstGreen - secondGreen)) +
math.Abs(float64(firstBlue - secondBlue)),
)
}
// Calculate a 0-255 grayscale value from a color using the NTSC formula
func colorToGray(color color.Color) float64 {
red, green, blue, _ := color.RGBA()
red, green, blue = red >> 8, green >> 8, blue >> 8
return 0.299 * float64(red) +
0.587 * float64(green) +
0.114 * float64(blue)
}
func sumSlice(slice []float64) float64 {
var sum float64
for _, value := range slice {
sum += value
}
return sum
}
func (image *ImageAnalyzer) CalculateEnergyAt(x int, y int) float64 {
northPixel := image.At(
x,
max(0, y - 1),
)
northEastPixel := image.At(
min(image.Bounds().Max.X, x + 1),
max(0, y - 1),
)
eastPixel := image.At(
min(image.Bounds().Max.X, x + 1),
y,
)
southEastPixel := image.At(
min(image.Bounds().Max.X, x + 1),
min(image.Bounds().Max.Y, y + 1),
)
southPixel := image.At(
x,
min(image.Bounds().Max.Y, y + 1),
)
southWestPixel := image.At(
max(0, x - 1),
min(image.Bounds().Max.Y, y + 1),
)
westPixel := image.At(
max(0, x - 1),
y,
)
northWestPixel := image.At(
max(0, x - 1),
max(0, y - 1),
)
thisPixel := image.At(
x,
y,
)
_ = thisPixel
_ = northPixel
_ = northEastPixel
_ = southPixel
horizontalMatrix := []float64{
colorToGray(northWestPixel), 0, -colorToGray(northEastPixel),
2 * colorToGray(westPixel), 0, -2 * colorToGray(eastPixel),
colorToGray(southWestPixel), 0, -colorToGray(southEastPixel),
}
verticalMatrix := []float64{
colorToGray(northWestPixel), 2 * colorToGray(northPixel), colorToGray(northEastPixel),
0, 0, 0,
-colorToGray(southWestPixel), -2 * colorToGray(southPixel), -colorToGray(southEastPixel),
}
g_x := sumSlice(horizontalMatrix)
g_y := sumSlice(verticalMatrix)
return math.Sqrt(
math.Pow(g_x, 2) +
math.Pow(g_y, 2),
)
}